human-crafted, high-quality daily puzzles worth paying for
New York Times Games: Human-crafted, high-quality daily puzzles worth paying for · Jun 2–29, 2026
ChurnedThe campaign emphasizes that New York Times Games offers human-made, high-quality daily puzzles, curated by specific creators, providing challenging, surprising, and joyful entertainment worth investing in.
Jun 2, 2026
First seen
Jun 29, 2026
Last seen
5
Reads
3
Shows
1
Active months
58s
Avg. length
13-week activity
Public campaign reads by observed week
1
2
1
1
Renewal signals
30 dayNo
60 dayNo
90 dayPending
Promo-code persistence
No recurring promo code was observed.
Core offer
Creative angle
quality and craftsmanship
Shows
Where the campaign appearedPlacements
unknown3
mid roll2
Categories
Representative reads
Examples across the campaignExample transcript
The read that best represents this campaign's recurring script
The Daily·How Elon Musk Engineered the World’s Biggest I.P.O.
Est. value ~$11Krange $1.1K–$99K
I'm Jonathan Knight, and I'm the general manager of New York Times games. If you play our games, you probably know there's something a bit different about them. Just like there are writers behind the articles you read in The Times, there are creators behind our daily puzzles. Tracy Bennett curates the day's Wordle solution to keep it lively and varied. Wenilu creates each connections board, including all those categories that try to stump you. Sam Esersky combs through every last letter, word, and pangram, and spelling bee so that loyal players of all skill levels enjoy it. Our puzzles are human made every day with the standards you'd expect from the New York Times. And this matters because when you choose to spend time with our games, it should be time well spent solving puzzles that are challenging, surprising, and joyful. Puzzles handcrafted for you. We think that's something worth investing in and something worth paying for.
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These signals describe observed podcast advertising activity. Per-read dollar figures are directional current placement proxies—not historical campaign spend, reach, conversions, or return on investment.